Hi guys! I saw that i have to give the exact number of polygons and vertexes in the information about my object but i don't know how to see how many vertexes i have... So please help me. I'll really appreciate it! I'm with cinema 4d r11.5 and cinema 4d r12
In your "Objects manager" panel, in the "Objects" menu, choose the "Project information" command, you get all the infos about points and polys you need
you can also display same kind of infos while woking in editor view, press "shift + V" in the editor, and in the HUD tab activate the required features
Thank you so much but i still can't see this things vertexes ?!? Are they the edges or what? Cause for example my object has about 12000 polygons if vertexes are the edges it says that i have 1245 vertexes which i highly doubt because when i see some other projects the have like 12000 polygons and 12555 vertexes ? I hope you get my question ... Sorry for the stupid question but I'm from Bulgaria and I'm not really into English now. And also there is a number representing polygons and next to it there is much bigger number in brackets so which of them i have to write in my information form ?? Please help me ?!?
In R12, In your "Objects manager" panel, in the "Objects" menu, choose the "SCENE information" command(or "object information" if your object is selected), and you get all the infos about points and polys you need
vertex IS (the same) as point vertices ARE (the same) as points
the number in brackets is the number of points after the HyperNurbs is applied / taken into account
when you provide a model, if it is what you need to do, the usual way is to edit ("C" key > make editable) the object so that you just have one single object in your scene
you can also display same kind of infos while woking in editor view,
press "shift + V" in the editor, and in the HUD tab activate the required features
;)
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vertex IS (the same) as point
vertices ARE (the same) as points
the number in brackets is the number of points after the HyperNurbs is applied / taken into account
when you provide a model, if it is what you need to do, the usual way is to edit ("C" key > make editable) the object so that you just have one single object in your scene
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//peace//
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