徽章:

加入日期: 2022-12-09
最后一次活动: 2023-02-04
Over 3 year of experience in creating 3D assets for video games. Started as a generalist 3D artist and in the following months specialized mainly in creating 3D props. I have experience working with international creative teams, both directly with the client and through a manager. I have experience as a 3D artist of robots, weapons, environments in two types of pipeline which are high poly mesh only and full cycle pipeline (from high poly to final render).
At the beginning of 2020, I launched my personal Instagram account “blender_3d_tutorial_baga”, where I post video tutorials, creative time-lapses, stories about my own experience.
key skills
3d modeling and sculpting in ZBrush, solid object modeling, retopology, UV creation, hand-painted texturing, PBR texturing, Marmoset rendering, mesh optimization for engines, prop design, communication skills, creativity, self-learning, teamwork, persistence not afraid of difficulties