This really does look like an excellent model. Nice work. But...
Q: Is there a trick to get the textures to work with the .FBX file? When I imported it into Blender and tried to render the model, it was neither textured nor UV/UVW mapped. I understand that custom blender materials and material settings will not get saved as .FBX. However, shouldn't the UV or UVW mapping be preserved when exporting to .FBX? Or did that require an extra step that was skipped or forgotten?
Granted, I could just try to make use of the .blend file. However, my rendering software of choice prefers .FBX for importing and does not support .blend.
On-demand products/services
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1
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Business social media account owned and managed by the licensee
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Physical advertisements for local, national, and global markets
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Digital paid advertisements impressions
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One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
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Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
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The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. 阅读更多
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
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Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by gamepiggs for the Drone. 阅读更多
Q: Is there a trick to get the textures to work with the .FBX file? When I imported it into Blender and tried to render the model, it was neither textured nor UV/UVW mapped. I understand that custom blender materials and material settings will not get saved as .FBX. However, shouldn't the UV or UVW mapping be preserved when exporting to .FBX? Or did that require an extra step that was skipped or forgotten?
Granted, I could just try to make use of the .blend file. However, my rendering software of choice prefers .FBX for importing and does not support .blend.