Sega Mega Drive Genesis 低聚 3D 模型

- 可用的格式: Blender: blend 28.28 MB
渲染: CyclesImage Textures: tga 34.55 MBStereolithography: stl 547.36 kbAlembic: abc 853.42 kbCollada: dae 6.33 MBAutodesk FBX: fbx 1003.04 kbWavefront OBJ: obj 654.11 kbAgisoft Photoscan: ply 580.96 kbMaya: mb 20.50 MB
- 多边形:17363
- 顶点:16070
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 人工智能培训:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:271
- 日期: 2025-02-11
- 项目 ID:555983
- 评分:
Set of lo-poly 3D models of the legendary Sega Mega Drive / Genesis video game console and peripherals.
- No n-gons
- Unwrapped, non-overlapping UVs
- Subdivision ready
- No loose geometry, no floating vertices
- Separate objects
- Real scale
- PAL and US textures
- Textures: color, roughness, normal; 2048p for cartridge and controller, 4096p for console
Model comes with textures for the PAL Mega Drive and US Genesis versions of the console. All texture paths relative (.blend file is packed).
- Geometry: quads and tris; subdivable
Console and controller models are subdivision ready (cartridge model doesn't require subdivision) although it's worth mentioning that edge creasing is used.
No n-gons.
All dimensions kept real-size.
Some edge bevels on the console model were made by using normal maps instead of geometry.
There's no loose geometry and/or floating vertices apart from parts that mask backfaces (e.g. space behind air vent on the console) and movable parts.
All physically movable objects are separated so it's easier to animate the model if needed.
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Modeled and unwrapped in Blender, textured in 3D Coat Textura.
打印准备: 否如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step、.iges、.stp、.sldprt 等格式。!